From 33abe793abfbc2c49701bf90f8f612b5bfe029c4 Mon Sep 17 00:00:00 2001 From: Jack Palevich Date: Sat, 14 Apr 2012 12:22:39 -0700 Subject: [PATCH] Use FloatMath.ceil instead of Math.ceil Apparently slightly faster. This is a Lint suggestion. --- src/jackpal/androidterm/EmulatorView.java | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/jackpal/androidterm/EmulatorView.java b/src/jackpal/androidterm/EmulatorView.java index 696c352..2c9af23 100644 --- a/src/jackpal/androidterm/EmulatorView.java +++ b/src/jackpal/androidterm/EmulatorView.java @@ -33,6 +33,7 @@ import android.os.Bundle; import android.os.Handler; import android.text.ClipboardManager; import android.util.DisplayMetrics; +import android.util.FloatMath; import android.util.Log; import android.view.GestureDetector; import android.view.KeyCharacterMap; @@ -1189,8 +1190,8 @@ class PaintRenderer extends BaseTextRenderer { mTextPaint.setAntiAlias(true); mTextPaint.setTextSize(fontSize); - mCharHeight = (int) Math.ceil(mTextPaint.getFontSpacing()); - mCharAscent = (int) Math.ceil(mTextPaint.ascent()); + mCharHeight = (int) FloatMath.ceil(mTextPaint.getFontSpacing()); + mCharAscent = (int) FloatMath.ceil(mTextPaint.ascent()); mCharDescent = mCharHeight + mCharAscent; mCharWidth = mTextPaint.measureText(EXAMPLE_CHAR, 0, 1); }