Add support for full PC keyboards.

Tested with a Logitech Bluetooth keyboard.
This commit is contained in:
Jack Palevich 2010-11-27 20:34:19 -08:00
parent 6dd9967990
commit ad10138e47

View File

@ -20,6 +20,7 @@ import java.io.FileDescriptor;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.OutputStream;
import java.io.UnsupportedEncodingException;
import java.util.ArrayList;
@ -2808,8 +2809,8 @@ class EmulatorView extends View implements GestureDetector.OnGestureListener {
+ "\000\000\000" // sym .. envelope
+ "\015\177" // enter, del
+ "`-=[]\\;'/@"
+ "\000\000\000"
+ "+";
+ "\000\000"
+ "\000+";
@Override
public boolean setComposingText(CharSequence text, int newCursorPosition) {
@ -3061,19 +3062,15 @@ class EmulatorView extends View implements GestureDetector.OnGestureListener {
} else if (isSystemKey(keyCode, event)) {
// Don't intercept the system keys
return super.onKeyDown(keyCode, event);
} else if (handleDPad(keyCode, true)) {
return true;
}
// Translate the keyCode into an ASCII character.
int letter = mKeyListener.keyDown(keyCode, event);
if (letter >= 0) {
try {
mTermOut.write(letter);
} catch (IOException e) {
// Ignore I/O exceptions
}
try {
mKeyListener.keyDown(keyCode, event, mTermOut,
getKeypadApplicationMode());
} catch (IOException e) {
// Ignore I/O exceptions
}
return true;
}
@ -3088,8 +3085,6 @@ class EmulatorView extends View implements GestureDetector.OnGestureListener {
} else if (isSystemKey(keyCode, event)) {
// Don't intercept the system keys
return super.onKeyUp(keyCode, event);
} else if (handleDPad(keyCode, false)) {
return true;
}
mKeyListener.keyUp(keyCode);
@ -3108,54 +3103,6 @@ class EmulatorView extends View implements GestureDetector.OnGestureListener {
return false;
}
/**
* Handle dpad left-right-up-down events. Don't handle
* dpad-center, that's our control key.
* @param keyCode
* @param down
*/
private boolean handleDPad(int keyCode, boolean down) {
if (keyCode < KeyEvent.KEYCODE_DPAD_UP ||
keyCode > KeyEvent.KEYCODE_DPAD_CENTER) {
return false;
}
if (down) {
try {
if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
mTermOut.write('\r');
} else {
char code;
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_UP:
code = 'A';
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
code = 'B';
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
code = 'D';
break;
default:
case KeyEvent.KEYCODE_DPAD_RIGHT:
code = 'C';
break;
}
mTermOut.write(27); // ESC
if (getKeypadApplicationMode()) {
mTermOut.write('O');
} else {
mTermOut.write('[');
}
mTermOut.write(code);
}
} catch (IOException e) {
// Ignore
}
}
return true;
}
private boolean isSystemKey(int keyCode, KeyEvent event) {
return event.isSystem();
}
@ -3302,6 +3249,560 @@ class EmulatorView extends View implements GestureDetector.OnGestureListener {
* the current state of the alt, shift, and control keys.
*/
class TermKeyListener {
/**
* Android key codes that are defined in the Android 2.3 API.
* We want to recognize these codes, because they will be sent to our
* app when we run on Android 2.3 systems.
* But we don't want to accidentally use 2.3-specific APIs.
* So we compile against the Android 1.6 APIs, and have a copy of the codes here.
*/
/** Key code constant: Unknown key code. */
public static final int KEYCODE_UNKNOWN = 0;
/** Key code constant: Soft Left key.
* Usually situated below the display on phones and used as a multi-function
* feature key for selecting a software defined function shown on the bottom left
* of the display. */
public static final int KEYCODE_SOFT_LEFT = 1;
/** Key code constant: Soft Right key.
* Usually situated below the display on phones and used as a multi-function
* feature key for selecting a software defined function shown on the bottom right
* of the display. */
public static final int KEYCODE_SOFT_RIGHT = 2;
/** Key code constant: Home key.
* This key is handled by the framework and is never delivered to applications. */
public static final int KEYCODE_HOME = 3;
/** Key code constant: Back key. */
public static final int KEYCODE_BACK = 4;
/** Key code constant: Call key. */
public static final int KEYCODE_CALL = 5;
/** Key code constant: End Call key. */
public static final int KEYCODE_ENDCALL = 6;
/** Key code constant: '0' key. */
public static final int KEYCODE_0 = 7;
/** Key code constant: '1' key. */
public static final int KEYCODE_1 = 8;
/** Key code constant: '2' key. */
public static final int KEYCODE_2 = 9;
/** Key code constant: '3' key. */
public static final int KEYCODE_3 = 10;
/** Key code constant: '4' key. */
public static final int KEYCODE_4 = 11;
/** Key code constant: '5' key. */
public static final int KEYCODE_5 = 12;
/** Key code constant: '6' key. */
public static final int KEYCODE_6 = 13;
/** Key code constant: '7' key. */
public static final int KEYCODE_7 = 14;
/** Key code constant: '8' key. */
public static final int KEYCODE_8 = 15;
/** Key code constant: '9' key. */
public static final int KEYCODE_9 = 16;
/** Key code constant: '*' key. */
public static final int KEYCODE_STAR = 17;
/** Key code constant: '#' key. */
public static final int KEYCODE_POUND = 18;
/** Key code constant: Directional Pad Up key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_UP = 19;
/** Key code constant: Directional Pad Down key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_DOWN = 20;
/** Key code constant: Directional Pad Left key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_LEFT = 21;
/** Key code constant: Directional Pad Right key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_RIGHT = 22;
/** Key code constant: Directional Pad Center key.
* May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_CENTER = 23;
/** Key code constant: Volume Up key.
* Adjusts the speaker volume up. */
public static final int KEYCODE_VOLUME_UP = 24;
/** Key code constant: Volume Down key.
* Adjusts the speaker volume down. */
public static final int KEYCODE_VOLUME_DOWN = 25;
/** Key code constant: Power key. */
public static final int KEYCODE_POWER = 26;
/** Key code constant: Camera key.
* Used to launch a camera application or take pictures. */
public static final int KEYCODE_CAMERA = 27;
/** Key code constant: Clear key. */
public static final int KEYCODE_CLEAR = 28;
/** Key code constant: 'A' key. */
public static final int KEYCODE_A = 29;
/** Key code constant: 'B' key. */
public static final int KEYCODE_B = 30;
/** Key code constant: 'C' key. */
public static final int KEYCODE_C = 31;
/** Key code constant: 'D' key. */
public static final int KEYCODE_D = 32;
/** Key code constant: 'E' key. */
public static final int KEYCODE_E = 33;
/** Key code constant: 'F' key. */
public static final int KEYCODE_F = 34;
/** Key code constant: 'G' key. */
public static final int KEYCODE_G = 35;
/** Key code constant: 'H' key. */
public static final int KEYCODE_H = 36;
/** Key code constant: 'I' key. */
public static final int KEYCODE_I = 37;
/** Key code constant: 'J' key. */
public static final int KEYCODE_J = 38;
/** Key code constant: 'K' key. */
public static final int KEYCODE_K = 39;
/** Key code constant: 'L' key. */
public static final int KEYCODE_L = 40;
/** Key code constant: 'M' key. */
public static final int KEYCODE_M = 41;
/** Key code constant: 'N' key. */
public static final int KEYCODE_N = 42;
/** Key code constant: 'O' key. */
public static final int KEYCODE_O = 43;
/** Key code constant: 'P' key. */
public static final int KEYCODE_P = 44;
/** Key code constant: 'Q' key. */
public static final int KEYCODE_Q = 45;
/** Key code constant: 'R' key. */
public static final int KEYCODE_R = 46;
/** Key code constant: 'S' key. */
public static final int KEYCODE_S = 47;
/** Key code constant: 'T' key. */
public static final int KEYCODE_T = 48;
/** Key code constant: 'U' key. */
public static final int KEYCODE_U = 49;
/** Key code constant: 'V' key. */
public static final int KEYCODE_V = 50;
/** Key code constant: 'W' key. */
public static final int KEYCODE_W = 51;
/** Key code constant: 'X' key. */
public static final int KEYCODE_X = 52;
/** Key code constant: 'Y' key. */
public static final int KEYCODE_Y = 53;
/** Key code constant: 'Z' key. */
public static final int KEYCODE_Z = 54;
/** Key code constant: ',' key. */
public static final int KEYCODE_COMMA = 55;
/** Key code constant: '.' key. */
public static final int KEYCODE_PERIOD = 56;
/** Key code constant: Left Alt modifier key. */
public static final int KEYCODE_ALT_LEFT = 57;
/** Key code constant: Right Alt modifier key. */
public static final int KEYCODE_ALT_RIGHT = 58;
/** Key code constant: Left Shift modifier key. */
public static final int KEYCODE_SHIFT_LEFT = 59;
/** Key code constant: Right Shift modifier key. */
public static final int KEYCODE_SHIFT_RIGHT = 60;
/** Key code constant: Tab key. */
public static final int KEYCODE_TAB = 61;
/** Key code constant: Space key. */
public static final int KEYCODE_SPACE = 62;
/** Key code constant: Symbol modifier key.
* Used to enter alternate symbols. */
public static final int KEYCODE_SYM = 63;
/** Key code constant: Explorer special function key.
* Used to launch a browser application. */
public static final int KEYCODE_EXPLORER = 64;
/** Key code constant: Envelope special function key.
* Used to launch a mail application. */
public static final int KEYCODE_ENVELOPE = 65;
/** Key code constant: Enter key. */
public static final int KEYCODE_ENTER = 66;
/** Key code constant: Backspace key.
* Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}. */
public static final int KEYCODE_DEL = 67;
/** Key code constant: '`' (backtick) key. */
public static final int KEYCODE_GRAVE = 68;
/** Key code constant: '-'. */
public static final int KEYCODE_MINUS = 69;
/** Key code constant: '=' key. */
public static final int KEYCODE_EQUALS = 70;
/** Key code constant: '[' key. */
public static final int KEYCODE_LEFT_BRACKET = 71;
/** Key code constant: ']' key. */
public static final int KEYCODE_RIGHT_BRACKET = 72;
/** Key code constant: '\' key. */
public static final int KEYCODE_BACKSLASH = 73;
/** Key code constant: ';' key. */
public static final int KEYCODE_SEMICOLON = 74;
/** Key code constant: ''' (apostrophe) key. */
public static final int KEYCODE_APOSTROPHE = 75;
/** Key code constant: '/' key. */
public static final int KEYCODE_SLASH = 76;
/** Key code constant: '@' key. */
public static final int KEYCODE_AT = 77;
/** Key code constant: Number modifier key.
* Used to enter numeric symbols.
* This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is
* interpreted as an ALT key by {@link android.text.method.MetaKeyKeyListener}. */
public static final int KEYCODE_NUM = 78;
/** Key code constant: Headset Hook key.
* Used to hang up calls and stop media. */
public static final int KEYCODE_HEADSETHOOK = 79;
/** Key code constant: Camera Focus key.
* Used to focus the camera. */
public static final int KEYCODE_FOCUS = 80; // *Camera* focus
/** Key code constant: '+' key. */
public static final int KEYCODE_PLUS = 81;
/** Key code constant: Menu key. */
public static final int KEYCODE_MENU = 82;
/** Key code constant: Notification key. */
public static final int KEYCODE_NOTIFICATION = 83;
/** Key code constant: Search key. */
public static final int KEYCODE_SEARCH = 84;
/** Key code constant: Play/Pause media key. */
public static final int KEYCODE_MEDIA_PLAY_PAUSE= 85;
/** Key code constant: Stop media key. */
public static final int KEYCODE_MEDIA_STOP = 86;
/** Key code constant: Play Next media key. */
public static final int KEYCODE_MEDIA_NEXT = 87;
/** Key code constant: Play Previous media key. */
public static final int KEYCODE_MEDIA_PREVIOUS = 88;
/** Key code constant: Rewind media key. */
public static final int KEYCODE_MEDIA_REWIND = 89;
/** Key code constant: Fast Forward media key. */
public static final int KEYCODE_MEDIA_FAST_FORWARD = 90;
/** Key code constant: Mute key.
* Mutes the microphone, unlike {@link #KEYCODE_VOLUME_MUTE}. */
public static final int KEYCODE_MUTE = 91;
/** Key code constant: Page Up key. */
public static final int KEYCODE_PAGE_UP = 92;
/** Key code constant: Page Down key. */
public static final int KEYCODE_PAGE_DOWN = 93;
/** Key code constant: Picture Symbols modifier key.
* Used to switch symbol sets (Emoji, Kao-moji). */
public static final int KEYCODE_PICTSYMBOLS = 94; // switch symbol-sets (Emoji,Kao-moji)
/** Key code constant: Switch Charset modifier key.
* Used to switch character sets (Kanji, Katakana). */
public static final int KEYCODE_SWITCH_CHARSET = 95; // switch char-sets (Kanji,Katakana)
/** Key code constant: A Button key.
* On a game controller, the A button should be either the button labeled A
* or the first button on the upper row of controller buttons. */
public static final int KEYCODE_BUTTON_A = 96;
/** Key code constant: B Button key.
* On a game controller, the B button should be either the button labeled B
* or the second button on the upper row of controller buttons. */
public static final int KEYCODE_BUTTON_B = 97;
/** Key code constant: C Button key.
* On a game controller, the C button should be either the button labeled C
* or the third button on the upper row of controller buttons. */
public static final int KEYCODE_BUTTON_C = 98;
/** Key code constant: X Button key.
* On a game controller, the X button should be either the button labeled X
* or the first button on the lower row of controller buttons. */
public static final int KEYCODE_BUTTON_X = 99;
/** Key code constant: Y Button key.
* On a game controller, the Y button should be either the button labeled Y
* or the second button on the lower row of controller buttons. */
public static final int KEYCODE_BUTTON_Y = 100;
/** Key code constant: Z Button key.
* On a game controller, the Z button should be either the button labeled Z
* or the third button on the lower row of controller buttons. */
public static final int KEYCODE_BUTTON_Z = 101;
/** Key code constant: L1 Button key.
* On a game controller, the L1 button should be either the button labeled L1 (or L)
* or the top left trigger button. */
public static final int KEYCODE_BUTTON_L1 = 102;
/** Key code constant: R1 Button key.
* On a game controller, the R1 button should be either the button labeled R1 (or R)
* or the top right trigger button. */
public static final int KEYCODE_BUTTON_R1 = 103;
/** Key code constant: L2 Button key.
* On a game controller, the L2 button should be either the button labeled L2
* or the bottom left trigger button. */
public static final int KEYCODE_BUTTON_L2 = 104;
/** Key code constant: R2 Button key.
* On a game controller, the R2 button should be either the button labeled R2
* or the bottom right trigger button. */
public static final int KEYCODE_BUTTON_R2 = 105;
/** Key code constant: Left Thumb Button key.
* On a game controller, the left thumb button indicates that the left (or only)
* joystick is pressed. */
public static final int KEYCODE_BUTTON_THUMBL = 106;
/** Key code constant: Right Thumb Button key.
* On a game controller, the right thumb button indicates that the right
* joystick is pressed. */
public static final int KEYCODE_BUTTON_THUMBR = 107;
/** Key code constant: Start Button key.
* On a game controller, the button labeled Start. */
public static final int KEYCODE_BUTTON_START = 108;
/** Key code constant: Select Button key.
* On a game controller, the button labeled Select. */
public static final int KEYCODE_BUTTON_SELECT = 109;
/** Key code constant: Mode Button key.
* On a game controller, the button labeled Mode. */
public static final int KEYCODE_BUTTON_MODE = 110;
/** Key code constant: Escape key. */
public static final int KEYCODE_ESCAPE = 111;
/** Key code constant: Forward Delete key.
* Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}. */
public static final int KEYCODE_FORWARD_DEL = 112;
/** Key code constant: Left Control modifier key. */
public static final int KEYCODE_CTRL_LEFT = 113;
/** Key code constant: Right Control modifier key. */
public static final int KEYCODE_CTRL_RIGHT = 114;
/** Key code constant: Caps Lock modifier key. */
public static final int KEYCODE_CAPS_LOCK = 115;
/** Key code constant: Scroll Lock key. */
public static final int KEYCODE_SCROLL_LOCK = 116;
/** Key code constant: Left Meta modifier key. */
public static final int KEYCODE_META_LEFT = 117;
/** Key code constant: Right Meta modifier key. */
public static final int KEYCODE_META_RIGHT = 118;
/** Key code constant: Function modifier key. */
public static final int KEYCODE_FUNCTION = 119;
/** Key code constant: System Request / Print Screen key. */
public static final int KEYCODE_SYSRQ = 120;
/** Key code constant: Break / Pause key. */
public static final int KEYCODE_BREAK = 121;
/** Key code constant: Home Movement key.
* Used for scrolling or moving the cursor around to the start of a line
* or to the top of a list. */
public static final int KEYCODE_MOVE_HOME = 122;
/** Key code constant: End Movement key.
* Used for scrolling or moving the cursor around to the end of a line
* or to the bottom of a list. */
public static final int KEYCODE_MOVE_END = 123;
/** Key code constant: Insert key.
* Toggles insert / overwrite edit mode. */
public static final int KEYCODE_INSERT = 124;
/** Key code constant: Forward key.
* Navigates forward in the history stack. Complement of {@link #KEYCODE_BACK}. */
public static final int KEYCODE_FORWARD = 125;
/** Key code constant: Play media key. */
public static final int KEYCODE_MEDIA_PLAY = 126;
/** Key code constant: Pause media key. */
public static final int KEYCODE_MEDIA_PAUSE = 127;
/** Key code constant: Close media key.
* May be used to close a CD tray, for example. */
public static final int KEYCODE_MEDIA_CLOSE = 128;
/** Key code constant: Eject media key.
* May be used to eject a CD tray, for example. */
public static final int KEYCODE_MEDIA_EJECT = 129;
/** Key code constant: Record media key. */
public static final int KEYCODE_MEDIA_RECORD = 130;
/** Key code constant: F1 key. */
public static final int KEYCODE_F1 = 131;
/** Key code constant: F2 key. */
public static final int KEYCODE_F2 = 132;
/** Key code constant: F3 key. */
public static final int KEYCODE_F3 = 133;
/** Key code constant: F4 key. */
public static final int KEYCODE_F4 = 134;
/** Key code constant: F5 key. */
public static final int KEYCODE_F5 = 135;
/** Key code constant: F6 key. */
public static final int KEYCODE_F6 = 136;
/** Key code constant: F7 key. */
public static final int KEYCODE_F7 = 137;
/** Key code constant: F8 key. */
public static final int KEYCODE_F8 = 138;
/** Key code constant: F9 key. */
public static final int KEYCODE_F9 = 139;
/** Key code constant: F10 key. */
public static final int KEYCODE_F10 = 140;
/** Key code constant: F11 key. */
public static final int KEYCODE_F11 = 141;
/** Key code constant: F12 key. */
public static final int KEYCODE_F12 = 142;
/** Key code constant: Num Lock modifier key.
* This is the Num Lock key; it is different from {@link #KEYCODE_NUM}.
* This key generally modifies the behavior of other keys on the numeric keypad. */
public static final int KEYCODE_NUM_LOCK = 143;
/** Key code constant: Numeric keypad '0' key. */
public static final int KEYCODE_NUMPAD_0 = 144;
/** Key code constant: Numeric keypad '1' key. */
public static final int KEYCODE_NUMPAD_1 = 145;
/** Key code constant: Numeric keypad '2' key. */
public static final int KEYCODE_NUMPAD_2 = 146;
/** Key code constant: Numeric keypad '3' key. */
public static final int KEYCODE_NUMPAD_3 = 147;
/** Key code constant: Numeric keypad '4' key. */
public static final int KEYCODE_NUMPAD_4 = 148;
/** Key code constant: Numeric keypad '5' key. */
public static final int KEYCODE_NUMPAD_5 = 149;
/** Key code constant: Numeric keypad '6' key. */
public static final int KEYCODE_NUMPAD_6 = 150;
/** Key code constant: Numeric keypad '7' key. */
public static final int KEYCODE_NUMPAD_7 = 151;
/** Key code constant: Numeric keypad '8' key. */
public static final int KEYCODE_NUMPAD_8 = 152;
/** Key code constant: Numeric keypad '9' key. */
public static final int KEYCODE_NUMPAD_9 = 153;
/** Key code constant: Numeric keypad '/' key (for division). */
public static final int KEYCODE_NUMPAD_DIVIDE = 154;
/** Key code constant: Numeric keypad '*' key (for multiplication). */
public static final int KEYCODE_NUMPAD_MULTIPLY = 155;
/** Key code constant: Numeric keypad '-' key (for subtraction). */
public static final int KEYCODE_NUMPAD_SUBTRACT = 156;
/** Key code constant: Numeric keypad '+' key (for addition). */
public static final int KEYCODE_NUMPAD_ADD = 157;
/** Key code constant: Numeric keypad '.' key (for decimals or digit grouping). */
public static final int KEYCODE_NUMPAD_DOT = 158;
/** Key code constant: Numeric keypad ',' key (for decimals or digit grouping). */
public static final int KEYCODE_NUMPAD_COMMA = 159;
/** Key code constant: Numeric keypad Enter key. */
public static final int KEYCODE_NUMPAD_ENTER = 160;
/** Key code constant: Numeric keypad '=' key. */
public static final int KEYCODE_NUMPAD_EQUALS = 161;
/** Key code constant: Numeric keypad '(' key. */
public static final int KEYCODE_NUMPAD_LEFT_PAREN = 162;
/** Key code constant: Numeric keypad ')' key. */
public static final int KEYCODE_NUMPAD_RIGHT_PAREN = 163;
/** Key code constant: Volume Mute key.
* Mutes the speaker, unlike {@link #KEYCODE_MUTE}.
* This key should normally be implemented as a toggle such that the first press
* mutes the speaker and the second press restores the original volume. */
public static final int KEYCODE_VOLUME_MUTE = 164;
/** Key code constant: Info key.
* Common on TV remotes to show additional information related to what is
* currently being viewed. */
public static final int KEYCODE_INFO = 165;
/** Key code constant: Channel up key.
* On TV remotes, increments the television channel. */
public static final int KEYCODE_CHANNEL_UP = 166;
/** Key code constant: Channel down key.
* On TV remotes, decrements the television channel. */
public static final int KEYCODE_CHANNEL_DOWN = 167;
/** Key code constant: Zoom in key. */
public static final int KEYCODE_ZOOM_IN = 168;
/** Key code constant: Zoom out key. */
public static final int KEYCODE_ZOOM_OUT = 169;
/** Key code constant: TV key.
* On TV remotes, switches to viewing live TV. */
public static final int KEYCODE_TV = 170;
/** Key code constant: Window key.
* On TV remotes, toggles picture-in-picture mode or other windowing functions. */
public static final int KEYCODE_WINDOW = 171;
/** Key code constant: Guide key.
* On TV remotes, shows a programming guide. */
public static final int KEYCODE_GUIDE = 172;
/** Key code constant: DVR key.
* On some TV remotes, switches to a DVR mode for recorded shows. */
public static final int KEYCODE_DVR = 173;
/** Key code constant: Bookmark key.
* On some TV remotes, bookmarks content or web pages. */
public static final int KEYCODE_BOOKMARK = 174;
/** Key code constant: Toggle captions key.
* Switches the mode for closed-captioning text, for example during television shows. */
public static final int KEYCODE_CAPTIONS = 175;
/** Key code constant: Settings key.
* Starts the system settings activity. */
public static final int KEYCODE_SETTINGS = 176;
/** Key code constant: TV power key.
* On TV remotes, toggles the power on a television screen. */
public static final int KEYCODE_TV_POWER = 177;
/** Key code constant: TV input key.
* On TV remotes, switches the input on a television screen. */
public static final int KEYCODE_TV_INPUT = 178;
/** Key code constant: Set-top-box power key.
* On TV remotes, toggles the power on an external Set-top-box. */
public static final int KEYCODE_STB_POWER = 179;
/** Key code constant: Set-top-box input key.
* On TV remotes, switches the input mode on an external Set-top-box. */
public static final int KEYCODE_STB_INPUT = 180;
/** Key code constant: A/V Receiver power key.
* On TV remotes, toggles the power on an external A/V Receiver. */
public static final int KEYCODE_AVR_POWER = 181;
/** Key code constant: A/V Receiver input key.
* On TV remotes, switches the input mode on an external A/V Receiver. */
public static final int KEYCODE_AVR_INPUT = 182;
/** Key code constant: Red "programmable" key.
* On TV remotes, acts as a contextual/programmable key. */
public static final int KEYCODE_PROG_RED = 183;
/** Key code constant: Green "programmable" key.
* On TV remotes, actsas a contextual/programmable key. */
public static final int KEYCODE_PROG_GREEN = 184;
/** Key code constant: Yellow "programmable" key.
* On TV remotes, acts as a contextual/programmable key. */
public static final int KEYCODE_PROG_YELLOW = 185;
/** Key code constant: Blue "programmable" key.
* On TV remotes, acts as a contextual/programmable key. */
public static final int KEYCODE_PROG_BLUE = 186;
private static final int LAST_KEYCODE = KEYCODE_PROG_BLUE;
private String[] mKeyCodes = new String[256];
private String[] mAppKeyCodes = new String[256];
private void initKeyCodes() {
mKeyCodes[KEYCODE_DPAD_CENTER] = "\015";
mKeyCodes[KEYCODE_DPAD_UP] = "\033[A";
mKeyCodes[KEYCODE_DPAD_DOWN] = "\033[B";
mKeyCodes[KEYCODE_DPAD_RIGHT] = "\033[C";
mKeyCodes[KEYCODE_DPAD_LEFT] = "\033[D";
mKeyCodes[KEYCODE_F1] = "\033[OP";
mKeyCodes[KEYCODE_F2] = "\033[OQ";
mKeyCodes[KEYCODE_F3] = "\033[OR";
mKeyCodes[KEYCODE_F4] = "\033[OS";
mKeyCodes[KEYCODE_F5] = "\033[15~";
mKeyCodes[KEYCODE_F6] = "\033[17~";
mKeyCodes[KEYCODE_F7] = "\033[18~";
mKeyCodes[KEYCODE_F8] = "\033[19~";
mKeyCodes[KEYCODE_F9] = "\033[20~";
mKeyCodes[KEYCODE_F10] = "\033[21~";
mKeyCodes[KEYCODE_F11] = "\033[23~";
mKeyCodes[KEYCODE_F12] = "\033[24~";
mKeyCodes[KEYCODE_SYSRQ] = "\033[32~"; // Sys Request / Print
// Is this Scroll lock? mKeyCodes[Cancel] = "\033[33~";
mKeyCodes[KEYCODE_BREAK] = "\033[34~"; // Pause/Break
mKeyCodes[KEYCODE_TAB] = "\011";
mKeyCodes[KEYCODE_ENTER] = "\015";
mKeyCodes[KEYCODE_ESCAPE] = "\033";
mKeyCodes[KEYCODE_INSERT] = "\033[2~";
mKeyCodes[KEYCODE_FORWARD_DEL] = "\033[3~";
mKeyCodes[KEYCODE_MOVE_HOME] = "\033[1~";
mKeyCodes[KEYCODE_MOVE_END] = "\033[4~";
mKeyCodes[KEYCODE_PAGE_UP] = "\033[5~";
mKeyCodes[KEYCODE_PAGE_DOWN] = "\033[6~";
mKeyCodes[KEYCODE_DEL]= "\177";
mKeyCodes[KEYCODE_NUM_LOCK] = "\033OP";
mKeyCodes[KEYCODE_NUMPAD_DIVIDE] = "/";
mKeyCodes[KEYCODE_NUMPAD_MULTIPLY] = "*";
mKeyCodes[KEYCODE_NUMPAD_SUBTRACT] = "-";
mKeyCodes[KEYCODE_NUMPAD_ADD] = "+";
mKeyCodes[KEYCODE_NUMPAD_ENTER] = "\015";
mKeyCodes[KEYCODE_NUMPAD_EQUALS] = "=";
mKeyCodes[KEYCODE_NUMPAD_DOT] = ".";
mKeyCodes[KEYCODE_NUMPAD_COMMA] = ",";
mKeyCodes[KEYCODE_NUMPAD_0] = "0";
mKeyCodes[KEYCODE_NUMPAD_1] = "1";
mKeyCodes[KEYCODE_NUMPAD_2] = "2";
mKeyCodes[KEYCODE_NUMPAD_3] = "3";
mKeyCodes[KEYCODE_NUMPAD_4] = "4";
mKeyCodes[KEYCODE_NUMPAD_5] = "5";
mKeyCodes[KEYCODE_NUMPAD_6] = "6";
mKeyCodes[KEYCODE_NUMPAD_7] = "7";
mKeyCodes[KEYCODE_NUMPAD_8] = "8";
mKeyCodes[KEYCODE_NUMPAD_9] = "9";
mAppKeyCodes[KEYCODE_DPAD_UP] = "\033OA";
mAppKeyCodes[KEYCODE_DPAD_DOWN] = "\033OB";
mAppKeyCodes[KEYCODE_DPAD_RIGHT] = "\033OC";
mAppKeyCodes[KEYCODE_DPAD_LEFT] = "\033OD";
mAppKeyCodes[KEYCODE_NUMPAD_DIVIDE] = "\033Oo";
mAppKeyCodes[KEYCODE_NUMPAD_MULTIPLY] = "\033Oj";
mAppKeyCodes[KEYCODE_NUMPAD_SUBTRACT] = "\033Om";
mAppKeyCodes[KEYCODE_NUMPAD_ADD] = "\033Ok";
mAppKeyCodes[KEYCODE_NUMPAD_ENTER] = "\033OM";
mAppKeyCodes[KEYCODE_NUMPAD_EQUALS] = "\033OX";
mAppKeyCodes[KEYCODE_NUMPAD_DOT] = "\033On";
mAppKeyCodes[KEYCODE_NUMPAD_COMMA] = "\033Ol";
mAppKeyCodes[KEYCODE_NUMPAD_0] = "\033Op";
mAppKeyCodes[KEYCODE_NUMPAD_1] = "\033Oq";
mAppKeyCodes[KEYCODE_NUMPAD_2] = "\033Or";
mAppKeyCodes[KEYCODE_NUMPAD_3] = "\033Os";
mAppKeyCodes[KEYCODE_NUMPAD_4] = "\033Ot";
mAppKeyCodes[KEYCODE_NUMPAD_5] = "\033Ou";
mAppKeyCodes[KEYCODE_NUMPAD_6] = "\033Ov";
mAppKeyCodes[KEYCODE_NUMPAD_7] = "\033Ow";
mAppKeyCodes[KEYCODE_NUMPAD_8] = "\033Ox";
mAppKeyCodes[KEYCODE_NUMPAD_9] = "\033Oy";
}
/**
* The state engine for a modifier key. Can be pressed, released, locked,
* and so on.
@ -3388,11 +3889,14 @@ class TermKeyListener {
private ModifierKey mControlKey = new ModifierKey();
private boolean mCapsLock;
/**
* Construct a term key listener.
*
*/
public TermKeyListener() {
initKeyCodes();
}
public void handleControlKey(boolean down) {
@ -3436,10 +3940,25 @@ class TermKeyListener {
* Handle a keyDown event.
*
* @param keyCode the keycode of the keyDown event
* @return the ASCII byte to transmit to the pseudo-teletype, or -1 if this
* event does not produce an ASCII byte.
*
*/
public int keyDown(int keyCode, KeyEvent event) {
public void keyDown(int keyCode, KeyEvent event, OutputStream out, boolean appMode) throws IOException {
if (keyCode >= 0 && keyCode < mKeyCodes.length) {
String code = null;
if (appMode) {
code = mAppKeyCodes[keyCode];
}
if (code == null) {
code = mKeyCodes[keyCode];
}
if (code != null) {
int length = code.length();
for (int i = 0; i < length; i++) {
out.write(code.charAt(i));
}
return;
}
}
int result = -1;
switch (keyCode) {
case KeyEvent.KEYCODE_ALT_RIGHT:
@ -3452,21 +3971,20 @@ class TermKeyListener {
mCapKey.onPress();
break;
case KeyEvent.KEYCODE_ENTER:
// Convert newlines into returns. The vt100 sends a
// '\r' when the 'Return' key is pressed, but our
// KeyEvent translates this as a '\n'.
result = '\r';
case KEYCODE_CTRL_LEFT:
case KEYCODE_CTRL_RIGHT:
mControlKey.onPress();
break;
case KeyEvent.KEYCODE_DEL:
// Convert DEL into 127 (instead of 8)
result = 127;
case KEYCODE_CAPS_LOCK:
if (event.getRepeatCount() == 0) {
mCapsLock = !mCapsLock;
}
break;
default: {
result = event.getUnicodeChar(
(mCapKey.isActive() ? KeyEvent.META_SHIFT_ON : 0) |
(mCapKey.isActive() || mCapsLock ? KeyEvent.META_SHIFT_ON : 0) |
(mAltKey.isActive() ? KeyEvent.META_ALT_ON : 0));
break;
}
@ -3474,7 +3992,9 @@ class TermKeyListener {
result = mapControlChar(result);
return result;
if (result >= 0) {
out.write(result);
}
}
/**
@ -3492,6 +4012,12 @@ class TermKeyListener {
case KeyEvent.KEYCODE_SHIFT_RIGHT:
mCapKey.onRelease();
break;
case KEYCODE_CTRL_LEFT:
case KEYCODE_CTRL_RIGHT:
mControlKey.onRelease();
break;
default:
// Ignore other keyUps
break;