Revert "Revert "emulator: create qemu images for system,vendor""

This reverts commit 9b99ddc8a5.
and add syste-qemu.img to the dependency list of sdk target

BUG: 64235252

Test: build sdk target successfully

(cherry picked from commit f0d50bbef0)

Change-Id: I813233c7c3f06eb1eca18aad5ea890a55814eb1b
This commit is contained in:
Bo Hu 2017-08-01 19:02:09 +00:00 committed by bohu
parent 593767a780
commit bc88ff69cf
8 changed files with 31 additions and 1 deletions

View File

@ -2740,6 +2740,26 @@ endif # TARGET_BUILD_APPS
.PHONY: dalvikfiles
dalvikfiles: $(INTERNAL_DALVIK_MODULES)
ifeq ($(BUILD_QEMU_IMAGES),true)
INSTALLED_QEMU_SYSTEMIMAGE := $(PRODUCT_OUT)/system-qemu.img
MK_QEMU_IMAGE_SH := device/generic/goldfish/tools/mk_qemu_image.sh
SGDISK_HOST := $(HOST_OUT_EXECUTABLES)/sgdisk
$(INSTALLED_QEMU_SYSTEMIMAGE): $(INSTALLED_SYSTEMIMAGE) $(MK_QEMU_IMAGE_SH) $(SGDISK_HOST)
@echo Create system-qemu.img
(export SGDISK=$(SGDISK_HOST); $(MK_QEMU_IMAGE_SH) ${PRODUCT_OUT}/system.img)
systemimage: $(INSTALLED_QEMU_SYSTEMIMAGE)
droidcore: $(INSTALLED_QEMU_SYSTEMIMAGE)
ifeq ($(BOARD_USES_VENDORIMAGE),true)
INSTALLED_QEMU_VENDORIMAGE := $(PRODUCT_OUT)/vendor-qemu.img
$(INSTALLED_QEMU_VENDORIMAGE): $(INSTALLED_VENDORIMAGE_TARGET) $(MK_QEMU_IMAGE_SH) $(SGDISK_HOST)
@echo Create vendor-qemu.img
(export SGDISK=$(SGDISK_HOST); $(MK_QEMU_IMAGE_SH) ${PRODUCT_OUT}/vendor.img)
vendorimage: $(INSTALLED_QEMU_VENDORIMAGE)
droidcore: $(INSTALLED_QEMU_VENDORIMAGE)
endif
endif
# -----------------------------------------------------------------
# The emulator package
ifeq ($(BUILD_EMULATOR),true)
@ -2835,6 +2855,7 @@ deps := \
$(SYMBOLS_ZIP) \
$(COVERAGE_ZIP) \
$(INSTALLED_SYSTEMIMAGE) \
$(INSTALLED_QEMU_SYSTEMIMAGE) \
$(INSTALLED_USERDATAIMAGE_TARGET) \
$(INSTALLED_RAMDISK_TARGET) \
$(INSTALLED_SDK_BUILD_PROP_TARGET) \

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@ -63,7 +63,7 @@ endif
# Files copied in the system-image directory
files_to_copy += \
$(addon_dir_img):$(BUILT_SYSTEMIMAGE):images/$(TARGET_CPU_ABI)/system.img \
$(addon_dir_img):$(INSTALLED_QEMU_SYSTEMIMAGE):images/$(TARGET_CPU_ABI)/system.img \
$(addon_dir_img):$(BUILT_USERDATAIMAGE_TARGET):images/$(TARGET_CPU_ABI)/userdata.img \
$(addon_dir_img):$(BUILT_RAMDISK_TARGET):images/$(TARGET_CPU_ABI)/ramdisk.img \
$(addon_dir_img):$(PRODUCT_OUT)/system/build.prop:images/$(TARGET_CPU_ABI)/build.prop \

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@ -43,6 +43,7 @@ NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
# Build OpenGLES emulation guest and host libraries
BUILD_EMULATOR_OPENGL := true
BUILD_QEMU_IMAGES := true
# Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available.

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@ -74,6 +74,7 @@ NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
# Build OpenGLES emulation host and guest libraries
BUILD_EMULATOR_OPENGL := true
BUILD_QEMU_IMAGES := true
# Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available.

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@ -51,6 +51,7 @@ NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
# Build OpenGLES emulation guest and host libraries
BUILD_EMULATOR_OPENGL := true
BUILD_QEMU_IMAGES := true
# Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available.

View File

@ -66,6 +66,7 @@ NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
# Build OpenGLES emulation guest and host libraries
BUILD_EMULATOR_OPENGL := true
BUILD_QEMU_IMAGES := true
# Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available.

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@ -31,6 +31,10 @@ NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
# Build OpenGLES emulation host and guest libraries
BUILD_EMULATOR_OPENGL := true
# Build partitioned system.img and vendor.img (if applicable)
# for qemu, otherwise, init cannot find PART_NAME
BUILD_QEMU_IMAGES := true
# Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available.
USE_OPENGL_RENDERER := true

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@ -36,6 +36,7 @@ NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
# Build OpenGLES emulation host and guest libraries
BUILD_EMULATOR_OPENGL := true
BUILD_QEMU_IMAGES := true
# Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available.