Input: gameport - semaphore to mutex conversion

The conversion was generated via scripts, and the result was validated
automatically via a script as well.

Signed-off-by: Arjan van de Ven <arjan@infradead.org>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Arjan van de Ven 2006-02-19 00:22:03 -05:00 committed by Dmitry Torokhov
parent c4e32e9faa
commit 286295eb93
2 changed files with 18 additions and 16 deletions

View File

@ -22,6 +22,7 @@
#include <linux/delay.h>
#include <linux/kthread.h>
#include <linux/sched.h> /* HZ */
#include <linux/mutex.h>
/*#include <asm/io.h>*/
@ -43,10 +44,10 @@ EXPORT_SYMBOL(gameport_start_polling);
EXPORT_SYMBOL(gameport_stop_polling);
/*
* gameport_sem protects entire gameport subsystem and is taken
* gameport_mutex protects entire gameport subsystem and is taken
* every time gameport port or driver registrered or unregistered.
*/
static DECLARE_MUTEX(gameport_sem);
static DEFINE_MUTEX(gameport_mutex);
static LIST_HEAD(gameport_list);
@ -342,7 +343,7 @@ static void gameport_handle_event(void)
struct gameport_event *event;
struct gameport_driver *gameport_drv;
down(&gameport_sem);
mutex_lock(&gameport_mutex);
/*
* Note that we handle only one event here to give swsusp
@ -379,7 +380,7 @@ static void gameport_handle_event(void)
gameport_free_event(event);
}
up(&gameport_sem);
mutex_unlock(&gameport_mutex);
}
/*
@ -464,7 +465,7 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
struct device_driver *drv;
int retval;
retval = down_interruptible(&gameport_sem);
retval = mutex_lock_interruptible(&gameport_mutex);
if (retval)
return retval;
@ -484,7 +485,7 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
retval = -EINVAL;
}
up(&gameport_sem);
mutex_unlock(&gameport_mutex);
return retval;
}
@ -521,7 +522,7 @@ static void gameport_init_port(struct gameport *gameport)
__module_get(THIS_MODULE);
init_MUTEX(&gameport->drv_sem);
mutex_init(&gameport->drv_mutex);
device_initialize(&gameport->dev);
snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
"gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
@ -661,10 +662,10 @@ void __gameport_register_port(struct gameport *gameport, struct module *owner)
*/
void gameport_unregister_port(struct gameport *gameport)
{
down(&gameport_sem);
mutex_lock(&gameport_mutex);
gameport_disconnect_port(gameport);
gameport_destroy_port(gameport);
up(&gameport_sem);
mutex_unlock(&gameport_mutex);
}
@ -717,7 +718,7 @@ void gameport_unregister_driver(struct gameport_driver *drv)
{
struct gameport *gameport;
down(&gameport_sem);
mutex_lock(&gameport_mutex);
drv->ignore = 1; /* so gameport_find_driver ignores it */
start_over:
@ -731,7 +732,7 @@ void gameport_unregister_driver(struct gameport_driver *drv)
}
driver_unregister(&drv->driver);
up(&gameport_sem);
mutex_unlock(&gameport_mutex);
}
static int gameport_bus_match(struct device *dev, struct device_driver *drv)
@ -743,9 +744,9 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
{
down(&gameport->drv_sem);
mutex_lock(&gameport->drv_mutex);
gameport->drv = drv;
up(&gameport->drv_sem);
mutex_unlock(&gameport->drv_mutex);
}
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)

View File

@ -11,6 +11,7 @@
#include <asm/io.h>
#include <linux/list.h>
#include <linux/mutex.h>
#include <linux/device.h>
#include <linux/timer.h>
@ -40,7 +41,7 @@ struct gameport {
struct gameport *parent, *child;
struct gameport_driver *drv;
struct semaphore drv_sem; /* protects serio->drv so attributes can pin driver */
struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
struct device dev;
unsigned int registered; /* port has been fully registered with driver core */
@ -137,12 +138,12 @@ static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
*/
static inline int gameport_pin_driver(struct gameport *gameport)
{
return down_interruptible(&gameport->drv_sem);
return mutex_lock_interruptible(&gameport->drv_mutex);
}
static inline void gameport_unpin_driver(struct gameport *gameport)
{
up(&gameport->drv_sem);
mutex_unlock(&gameport->drv_mutex);
}
void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);