# bufferhubd type bufferhubd, domain, mlstrustedsubject; type bufferhubd_exec, system_file_type, exec_type, file_type; hal_client_domain(bufferhubd, hal_graphics_allocator) # TODO(b/112338294): remove these after migrate to Binder pdx_server(bufferhubd, bufferhub_client) pdx_client(bufferhubd, performance_client) # Access the GPU. allow bufferhubd gpu_device:chr_file rw_file_perms; # Access /dev/ion allow bufferhubd ion_device:chr_file r_file_perms; # Receive sync fence FDs from hal_omx_server. Note that hal_omx_server never directly # connects to bufferhubd via PDX. Instead, a VR app acts as a bridge between # those two: it talks to hal_omx_server via Binder and talks to bufferhubd via PDX. # Thus, there is no need to use pdx_client macro. allow bufferhubd hal_omx_server:fd use; # Codec2 is similar to OMX allow bufferhubd hal_codec2_server:fd use;