Use FloatMath.ceil instead of Math.ceil

Apparently slightly faster.

This is a Lint suggestion.
This commit is contained in:
Jack Palevich 2012-04-14 12:22:39 -07:00
parent 52dfbe677a
commit 33abe793ab

View File

@ -33,6 +33,7 @@ import android.os.Bundle;
import android.os.Handler;
import android.text.ClipboardManager;
import android.util.DisplayMetrics;
import android.util.FloatMath;
import android.util.Log;
import android.view.GestureDetector;
import android.view.KeyCharacterMap;
@ -1189,8 +1190,8 @@ class PaintRenderer extends BaseTextRenderer {
mTextPaint.setAntiAlias(true);
mTextPaint.setTextSize(fontSize);
mCharHeight = (int) Math.ceil(mTextPaint.getFontSpacing());
mCharAscent = (int) Math.ceil(mTextPaint.ascent());
mCharHeight = (int) FloatMath.ceil(mTextPaint.getFontSpacing());
mCharAscent = (int) FloatMath.ceil(mTextPaint.ascent());
mCharDescent = mCharHeight + mCharAscent;
mCharWidth = mTextPaint.measureText(EXAMPLE_CHAR, 0, 1);
}