Use FloatMath.ceil instead of Math.ceil
Apparently slightly faster. This is a Lint suggestion.
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@ -33,6 +33,7 @@ import android.os.Bundle;
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import android.os.Handler;
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import android.os.Handler;
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import android.text.ClipboardManager;
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import android.text.ClipboardManager;
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import android.util.DisplayMetrics;
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import android.util.DisplayMetrics;
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import android.util.FloatMath;
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import android.util.Log;
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import android.util.Log;
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import android.view.GestureDetector;
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import android.view.GestureDetector;
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import android.view.KeyCharacterMap;
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import android.view.KeyCharacterMap;
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@ -1189,8 +1190,8 @@ class PaintRenderer extends BaseTextRenderer {
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mTextPaint.setAntiAlias(true);
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mTextPaint.setAntiAlias(true);
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mTextPaint.setTextSize(fontSize);
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mTextPaint.setTextSize(fontSize);
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mCharHeight = (int) Math.ceil(mTextPaint.getFontSpacing());
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mCharHeight = (int) FloatMath.ceil(mTextPaint.getFontSpacing());
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mCharAscent = (int) Math.ceil(mTextPaint.ascent());
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mCharAscent = (int) FloatMath.ceil(mTextPaint.ascent());
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mCharDescent = mCharHeight + mCharAscent;
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mCharDescent = mCharHeight + mCharAscent;
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mCharWidth = mTextPaint.measureText(EXAMPLE_CHAR, 0, 1);
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mCharWidth = mTextPaint.measureText(EXAMPLE_CHAR, 0, 1);
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}
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}
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